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NICOLÒ PICCININI

SR CREATURE TECHNICAL DIRECTOR

About Me

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aboutME

"When I grow up, I want to be the guy who animates the muscles of creatures."

 

That's what a starry-eyed teenager told himself circa 2009

That kid couldn't imagine he'd be doing exactly that not even a decade later

A bit of background

I entered the visual effects world at DNEG London in their Greenlight program as a CFX Graduate, quickly becoming familiar with the in-house muscle system and shotsculpt techniques on the latter stages of the production of the first Venom movie.

The following years I spent working with the (newly adopted at DNEG) Ziva Dynamics tissue system on high-end digi doubles, jumping between CFX and Rigging tasks.

On loan to the DNEGTV department for a short time, I learned to manage time, tasks and setups more effectively in order to deliver film-quality cfx on TV schedules.

When I joined ILM, switching from Maya to Houdini was instrumental to further optimise the cfx workflow for projects with quicker turnarounds.

At Cinesite, my focus has been 100% CFX in Houdini and by leveraging its non-destructive workflow to its full extent has allowed us to experiment with bespoke setups with negligible iteration time.

I write and maintain my own Python and VEX code as needed and can troubleshoot related issues with existing tools as they arise.

In my free time I enjoy sculpting anatomy and create short animations with my own assets.

Demo Reel
Professional
Professional Work
Personal
Personal Work
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