A bit of background
I entered the visual effects world at DNEG London in their Greenlight program as a CFX Graduate, quickly becoming familiar with the in-house muscle system and shotsculpt techniques on the latter stages of the production of the first Venom movie.
The following years I spent working with the (newly adopted at DNEG) Ziva Dynamics tissue system on high-end digi doubles, jumping between CFX and Rigging tasks.
On loan to the DNEGTV department for a short time, I learned to manage time, tasks and setups more effectively in order to deliver film-quality cfx on TV schedules.
When I joined ILM, switching from Maya to Houdini was instrumental to further optimise the cfx workflow for projects with quicker turnarounds.
At Cinesite, my focus has been 100% CFX in Houdini and by leveraging its non-destructive workflow to its full extent has allowed us to experiment with bespoke setups with negligible iteration time.
I write and maintain my own Python and VEX code as needed and can troubleshoot related issues with existing tools as they arise.
In my free time I enjoy sculpting anatomy and create short animations with my own assets.